Search found 1044 matches

by bitSeq
Mon Jul 25, 2016 6:18 am
Forum: Job opportunities
Topic: Realflow simulation sevice
Replies: 1
Views: 1320

Re: Realflow simulation sevice

RealFlow simulation farms do not exist as far as I know, as you can't split a simulation into frames you can only work on one machine at a time.

I have some fast machines available to me I could probably run a simulation for you, feel free to email me on dynstudio@gmail.com
by bitSeq
Fri May 20, 2016 9:43 am
Forum: General Discussion
Topic: how to use bitmap emitter
Replies: 3
Views: 1618

Re: how to use bitmap emitter

The workflow is to use the object emitter, in the speed value you can add a texture map sequence, right click on the speed tag to bring up the menu.
by bitSeq
Thu May 19, 2016 10:52 am
Forum: Realflow
Topic: Condensation?
Replies: 17
Views: 3073

Re: Condensation?

There must be something in your emition map that is causing it. See the attached image.

Screenshot.jpg
Screenshot.jpg (65.05 KiB) Viewed 1386 times
by bitSeq
Mon May 16, 2016 4:53 pm
Forum: Realflow
Topic: Small hose falling into large container
Replies: 5
Views: 629

Re: Small hose falling into large container

Generally when working with small scale in RF I find you get much better results with the SPH standard emitters at a much larger scale, say x10, leave the forces scales at 1. Yes your simulation will appear slower and large scale but this can be counteracted by using the FPS in the simulation settin...
by bitSeq
Mon May 16, 2016 3:01 pm
Forum: Realflow
Topic: Small hose falling into large container
Replies: 5
Views: 629

Re: Small hose falling into large container

Sounds like your world scale is far too small.
by bitSeq
Mon May 16, 2016 1:26 pm
Forum: Realflow
Topic: Small hose falling into large container
Replies: 5
Views: 629

Re: Small hose falling into large container

Sounds like you need to adjust the resolution on your emitters and not the scale. If you need it all as one simulation and the hose resolution needs to be high then the fill emitter needs to be the same resolution or the simulation will not work. You can try two simulations like you mention with dif...
by bitSeq
Fri May 13, 2016 4:02 pm
Forum: Realflow
Topic: Condensation?
Replies: 17
Views: 3073

Re: Condensation?

Not sure why that is happening to you, I have had clean results in the past using bitmaps. That said one function that is missing from the bitmap\object emitter is a threshold value, you only need a value higher than 0 to then produce a particle. Have you tried removing the blur from the map and jus...
by bitSeq
Fri May 13, 2016 3:50 pm
Forum: Realflow
Topic: Problem with Particle Mesh
Replies: 2
Views: 324

Re: Problem with Particle Mesh

You can also try and reduce the radius of the particle system in the mesh node, this will allow you to have a tighter mesh but there will be a limit and that will be based on the resolution of the emitter.
by bitSeq
Fri May 13, 2016 3:45 pm
Forum: General Discussion
Topic: Object emitter - Particle 'explode' and 'pump'
Replies: 2
Views: 1846

Re: Object emitter - Particle 'explode' and 'pump'

OK so I would use SPH, it may be slower but will be more accurate. However, if you must use PBD then try this. The poping will probably be down to the collision and interaction distance on your object, try reducing them. You can also adjust the distance threshold on the emitter. The pulsing of the e...
by bitSeq
Fri May 13, 2016 3:31 pm
Forum: Realflow
Topic: SPH Particles for Ink
Replies: 2
Views: 526

Re: SPH Particles for Ink

RealFlow is not the right tool for this job, you need a smoke simulator, like fume or pheonix FD.

I have found that by decreasing the internal pressure on the ink fluid you essentially make the radius smaller for those particles which will allow them to move more freely within the other liquid.

Go to advanced search