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by ChristianZ
Mon Sep 21, 2020 5:07 pm
Forum: Realflow
Topic: [HELP] Pipe project
Replies: 2
Views: 43

Re: [HELP] Pipe project

Ok, your question was answered on Facebook. It is now also easier to post pictures there than here.
by ChristianZ
Sun Sep 20, 2020 8:39 am
Forum: Cinema 4D
Topic: C4D RF plugin limit
Replies: 3
Views: 51

Re: C4D RF plugin limit

It depends on the type of projects you will work on. The plugin version is targeted at small-scale fluids. X-particles now has the ocean surface and similar tools, while the large scale fluids in the RF standalone version are not so attractive anymore (compared to Houdini).
by ChristianZ
Sat Sep 19, 2020 12:19 pm
Forum: Cinema 4D
Topic: C4D RF plugin limit
Replies: 3
Views: 51

Re: C4D RF plugin limit

Hi There is an option to have rigid objects interacting with dyverso particles in PBD mode in Cinema-RF3, see this table https://nextlimitsupport.atlassian.net/wiki/spaces/RFC4D3/pages/6258733/Material+Interactions But I found it easier to use in the standalone version with the Caronte rigid and sof...
by ChristianZ
Thu Sep 17, 2020 3:32 pm
Forum: Realflow
Topic: [HELP] Pipe project
Replies: 2
Views: 43

Re: [HELP] Pipe project

Hi

the screenshot image of the pipe is very small. Could you upload a larger vesion? Maybe you can one of those free filesharing services?
by ChristianZ
Tue Sep 01, 2020 11:23 am
Forum: Cinema 4D
Topic: Fluid in glass problem
Replies: 2
Views: 144

Re: Fluid in glass problem

Hi welcome! By the way, the first 2 posts of a new user have to be released manually. Regarding the fluid at the glass, try to use a negative value for the parameter "stickyness" at the parameters of the glass object. The pattern on the surface you can influence by the parameters of the meshing. May...
by ChristianZ
Sun Aug 23, 2020 8:50 am
Forum: Cinema 4D
Topic: Bottle Spinning with Liquid inside
Replies: 1
Views: 156

Re: Bottle Spinning with Liquid inside

Hi I made a quick test with a bottle simulation that I already had prepared for other types of movement. It is possible to use the bottle as a collider if you increase the fps settings of the Cinema4D scene and use a small cell size for the bottle object. What I did here was to let the liquid settle...
by ChristianZ
Thu Aug 20, 2020 7:42 am
Forum: Cinema 4D
Topic: Crown Splash Disaster
Replies: 6
Views: 457

Re: Crown Splash Disaster

Hi glad to hear that it helps. In that youtube video it might be that it was done using a noise daemon, as the video does not have sound. So, maybe the fluid was rendered independent of the woofer motion? Maybe this could be done by moving the liquid without dealing with the mesh pushing, as you hav...
by ChristianZ
Tue Aug 18, 2020 11:43 pm
Forum: Cinema 4D
Topic: Crown Splash Disaster
Replies: 6
Views: 457

Re: Crown Splash Disaster

It was fun to play around with the settings in RFC4D (haven't used it for a while). I have changed many things and it may be very different from what you had in mind, but yeah, there is no leaking anymore :) https://youtu.be/JTHDPOnra_o The scene file is made in C4DR20 https://www.dropbox.com/s/8nn3...
by ChristianZ
Tue Aug 18, 2020 8:46 am
Forum: Cinema 4D
Topic: Crown Splash Disaster
Replies: 6
Views: 457

Re: Crown Splash Disaster

Hi

it looks like your bowl is leaking. I think the problem could be that the object is very small in proportion to the particles/resolution. Solutions could be to use a way smaller cell size in the objects volume tag, or re-sizing the entire scene. I will have a look at it this evening.
by ChristianZ
Fri Jul 31, 2020 2:08 pm
Forum: Cinema 4D
Topic: Filter daemon fallof
Replies: 6
Views: 449

Re: Filter daemon fallof

Or using a kAge or kVolume daemons in order to remove unwanted particles after short time or in some places.

There are also scripts that do the same as the filter (however without the falloff option).

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