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#1 January 15, 2010 4:17 pm
- Pontus
- New member


- Registered: December 27, 2009
- Posts: 8
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Deform particle caches > render with RFRK?
Is there anyway to deform particlecaches from RF in maya and then get i to render in RFRK? This would be very useful... duh.
So anybody know?
Cheers / P
#2 February 1, 2010 3:43 pm
- Fish4fluids
- Member


- Registered: January 29, 2010
- Posts: 53
- Reputation : 3
Re: Deform particle caches > render with RFRK?
Hi Pontus,
The only way that comes to mind will be recaching those particles once deformed in Maya, and re-exporting them to .bin files.
If that works, which I am not 100% sure, you will still face the issue of not having neighbours info on the particles(plugins only export velocity and position to bin files).
Without neigbours info, you cannot use the splash/core filtering on the RFRK, but you may not need to...
I hope it helps.
g-p
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Next Limit TechDesk Team
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#3 April 22, 2010 1:43 pm
- pavansofts
- Member



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- From: HYDERABAD
- Registered: March 26, 2010
- Posts: 30
- Reputation : -4
Re: Deform particle caches > render with RFRK?
what is realflow render kit?
what is the use of it ?
can any one explain abt dis ? plzz..........





