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#1    January 15, 2010 4:17 pm

Pontus
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Deform particle caches > render with RFRK?

Is there anyway to deform particlecaches from RF in maya and then get i to render in RFRK? This would be very useful... duh.

So anybody know?

Cheers / P


 

 

#2    February 1, 2010 3:43 pm

Fish4fluids
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Re: Deform particle caches > render with RFRK?

Hi Pontus,

The only way that comes to mind will be recaching those particles once deformed in Maya, and re-exporting them to .bin files.
If that works, which I am not 100% sure, you will still face the issue of not having neighbours info on the particles(plugins only export velocity and position to bin files).
Without neigbours info, you cannot use the splash/core filtering on the RFRK, but you may not need to...

I hope it helps.

g-p


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Next Limit TechDesk Team
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#3    April 22, 2010 1:43 pm

pavansofts
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From: HYDERABAD
Registered: March 26, 2010
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Re: Deform particle caches > render with RFRK?

what is realflow render kit?

what is the use of it ?

can any one explain abt dis ? plzz..........smiley-faq


 

 
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