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#1 February 7, 2010 8:46 pm
- Vitor Teixeira
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Import .obj from Maya - centered gizmo in RF
I've stared this thread here:
http://www.realflowforum.com/view_topic.php?id=5839
Hope someone can take a look.
Answering your question shaun, the pivot appears in RF where the origin was in Maya.
#2 February 7, 2010 11:22 pm
- shaun_michael
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Re: Import .obj from Maya - centered gizmo in RF
As I say, I'm not familiar with the Maya plugin, but I'd be surprised if there wasn't a function to recognise pivots that aren't at the origin. You could always correct this in RF. I'm sure the plugin devs will be onto this soon 
Nothing in the docs no?
Shaun
#3 February 8, 2010 12:44 am
- Vitor Teixeira
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Re: Import .obj from Maya - centered gizmo in RF
Nothing Shaun.
Don't understand why.
#4 February 8, 2010 7:24 am
- shaun_michael
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Re: Import .obj from Maya - centered gizmo in RF
If it's practical and this issue is holding you up, move the pivot in RF.
Shaun
#5 February 8, 2010 12:43 pm
- Anaxarchos
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Re: Import .obj from Maya - centered gizmo in RF
It's a known bug. The pivots from Maya OBJs aren't properly exported into RF, so RF will create a default pivot. There are two possible workarounds:
- create the object in Maya in such a way, that Maya's origin is your object's origin.
- move the pivot in RF.,
#6 February 9, 2010 1:09 am
- Vitor Teixeira
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Re: Import .obj from Maya - centered gizmo in RF
How do I move the pivot in RF?
#7 February 9, 2010 7:29 am
- shaun_michael
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Re: Import .obj from Maya - centered gizmo in RF
Select the object, open it's node properties (x, y, z positions, x, y, z rotations, x, y, z scale and x, y, z pivot).
Shaun
#8 February 9, 2010 2:05 pm
- Vitor Teixeira
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Re: Import .obj from Maya - centered gizmo in RF
Thanks Shaun





