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#1    March 11, 2010 1:22 am

4tl4ntis
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interacting between circle emitter and realwave particles??? how can i

Well folks, i am brand new to this forum so i hope that my question isn't...
anyway, am working on a project where i've put a circle emitter over a realwave, the circle emitter starts emitting particles which are forced by gravity downward to the realwave plane, the partcles get through the realwave plane causing some waves which is ok, but what i really want is a splash!!! well using the RW_splash didn't solve the problem, since it accepts only rigid bodies!!!
is there a solution for this issue, i don't wanna exchange the realwave plane with a filled box or something like, at least that's what i wish ^_^
i hope you masters could help me with this mystery....4tl4ntis


I didn't choose this life, life chose me...

 

 

#2    March 11, 2010 11:51 am

shaun_michael
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Re: interacting between circle emitter and realwave particles??? how can i

As you've already noted, unfortunately you can't get a splash from a realwave unless you use geometry in conjunction with the RW_Splash emitter (although I'm sure you could script it).  You could run your emitter sim and add in a piece of geometry along with the rw splash emitter and time the geometry to hit the rw surface when you need it to create the splash.  Set the geometry so it's exclusively linked to the realwave surface but doesn't affect either emitter, and delete the first emitter from the global links or you'll get some rather unwanted reactions between the two sets of particles.

Something like that.

Shaun


 

 

#3    March 13, 2010 2:33 am

4tl4ntis
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Re: interacting between circle emitter and realwave particles??? how can i

thanks for the respond my friend, I'll try your suggested trick ^_^


I didn't choose this life, life chose me...

 

 
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