Importing SD ugly geo

Discussions about the use of Realflow in Autodesk Maya
scgrimm
Posts: 2
Joined: Fri Sep 14, 2012 10:16 pm

Importing SD ugly geo

Postby scgrimm » Sat Sep 15, 2012 12:18 am

Hi,
I'm exploding something using rigid bodies in RF2012.
In Maya, I've shattered the geometry, triangulated, and exported all the pieces as an .SD file.
Then imported the .SD as a Multibody in RF and ran the simulation.
I now want to import the .SD back into Maya for rendering. The animation comes in fine, but the geo is really ugly. Seems very lumpy in comparison to what I've exported.

What I'd like to know is if it's possible to somehow just apply the animation to my other quads geo, or if there is a way to fix what comes out of RF. (Quadrangulate is not working for this).

Thank you

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Otuama
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Re: Importing SD ugly geo

Postby Otuama » Mon Sep 17, 2012 10:09 am

Are the imported sd objects in the same position as the originals in Maya? If so, maybe select the originals and parent (or constrain) them to the imports. Then hide the imports.
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scgrimm
Posts: 2
Joined: Fri Sep 14, 2012 10:16 pm

Re: Importing SD ugly geo

Postby scgrimm » Mon Sep 17, 2012 5:47 pm

Thanks for the reply.
The geometry I export from Maya gets scaled down in Realflow then gets scaled back up in Maya.
Before they get scaled back up, they still look bad though. I will try no scaling throughout.

Not sure if parenting will workout, as there are about 6000 pieces.


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