Realwave Mesher Texture

Discussions about the use of Realflow's Renderkit
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Joined: Sat Sep 01, 2012 8:45 am

Realwave Mesher Texture

Postby chacol » Sat Sep 01, 2012 10:03 am


I was wondering if anyone could shed some light on whether I can use foam maps generated by Realwave and Crest splash and combining it with my Realwave surface imported via Mesher -> Bin Meshes?

The RF connectivity plugin allows me to import bin mesh sequences and I'm able to map my foam map onto the surface no problem, however this becomes a problem when adding foam texture onto my surface when using RFRK's Mesher import.

Any pointer would be greatly appreciated thanks!


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