Discussions about the use of Realflow's Renderkit
2 posts • Page 1 of 1
I'm working on a scene in realflow, that mimics the cell division process(basically one liquid sphere turning into two). I would like to not only use the magnitudes to shade the object but i would like to apply a bump map (to give it a porous surface, like skin) on it and have it space out evenly on the mesh . I have the shading network for the magnitudes and it is working. I tried changing one of the colors in the "remap value" node for a texture, but the texture doesn't apply evenly on the mesh surface. Any ideas of how I can resolve this? Thanks!
Hi, i'm working on a similar project. I've written a script which divides the cells in a satisfactory way (http://www.youtube.com/watch?v=12XoCkgNDR4), but i'm not sure how I would go about texturing them. Did you find an answer to your question in the end? Cheers
Who is online
Users browsing this forum: No registered users and 2 guests