UV mapping mesh in Render Kit 2 Maya 2011

Discussions about the use of Realflow's Renderkit
djtrigo
Posts: 2
Joined: Mon Jan 21, 2013 7:49 pm

UV mapping mesh in Render Kit 2 Maya 2011

Postby djtrigo » Mon Jan 21, 2013 8:00 pm

I'm working on a scene in realflow, that mimics the cell division process(basically one liquid sphere turning into two). I would like to not only use the magnitudes to shade the object but i would like to apply a bump map (to give it a porous surface, like skin) on it and have it space out evenly on the mesh . I have the shading network for the magnitudes and it is working. I tried changing one of the colors in the "remap value" node for a texture, but the texture doesn't apply evenly on the mesh surface. Any ideas of how I can resolve this? Thanks!


michaelb-01
Posts: 9
Joined: Fri Mar 15, 2013 10:18 am

Re: UV mapping mesh in Render Kit 2 Maya 2011

Postby michaelb-01 » Fri Mar 15, 2013 10:51 am

Hi, i'm working on a similar project. I've written a script which divides the cells in a satisfactory way (http://www.youtube.com/watch?v=12XoCkgNDR4), but i'm not sure how I would go about texturing them. Did you find an answer to your question in the end? Cheers


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