Export many objects from 3ds max

sb15420
Posts: 22
Joined: Sat Jan 16, 2010 2:21 pm

Export many objects from 3ds max

Postby sb15420 » Thu Apr 07, 2011 1:42 pm

Hi,

i want to export many cubes from 3ds max into realflow. But to export each cube is a bit exhausting. How can I solve that?

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sb15420


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bitSeq
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Export many objects from 3ds max

Postby bitSeq » Thu Apr 07, 2011 1:50 pm

Export them all to one sd file and then use the multibody import in RF5

sb15420
Posts: 22
Joined: Sat Jan 16, 2010 2:21 pm

Export many objects from 3ds max

Postby sb15420 » Thu Apr 07, 2011 1:58 pm

thanks. Much better!
After simulation, how can I get the animation back into 3ds max?

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bitSeq
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Export many objects from 3ds max

Postby bitSeq » Thu Apr 07, 2011 2:08 pm

import the sd file from the objects folder in your project after simulating. back into 3ds max.

sb15420
Posts: 22
Joined: Sat Jan 16, 2010 2:21 pm

Export many objects from 3ds max

Postby sb15420 » Thu Apr 07, 2011 3:08 pm

Ah, ok. Thanks.
One last thing.
I have an animation of falling cubes and imported them now with the sd file back into 3ds max.
I also have a fluid animation interacting with the cubes. I loaded that animation into 3ds max with the meshLoader. But the fluid animation is now somewhere in the 3d room and not there where it should be, by the cubes. How can I take the same coordinates from RF in 3ds max?

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bubs
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Export many objects from 3ds max

Postby bubs » Thu Apr 07, 2011 8:24 pm

Zero out the Translation
Always Frett Transformation bevor exporting
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