Washed Away -richdj

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richdj
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Washed Away -richdj

Post by richdj » Sun Jul 01, 2007 8:20 pm

Just to say I'm in... Got to think about what I'm doing.. I'll post more as I go.... Good luck to all those entering...

Rich
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shaun_michael
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Washed Away -richdj

Post by shaun_michael » Sun Jul 01, 2007 8:21 pm

Good luck Rich, looking forward to seeing how it develops.

Shaun

aurora
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Washed Away -richdj

Post by aurora » Tue Jul 03, 2007 12:29 am

Hey Rich glad to see you entered too. Good luck and happy rendering!

richdj
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Washed Away -richdj

Post by richdj » Tue Jul 03, 2007 12:22 pm

Shaun, cheers.. Tim, good to have you here as well.. Good luck...

Rich
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richdj
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Washed Away -richdj

Post by richdj » Tue Jul 03, 2007 12:46 pm

OK got my first idea to try, thinking of a Log Flume ride, or at least the big drop..

Forgot to say, I'm using LW8.5 and the 3D Workd version of Realflow..

Rich
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richdj
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Washed Away -richdj

Post by richdj » Sat Aug 04, 2007 7:01 pm

Been having a play with RF, getting used to it mainly.. Thought I better post something of what I'm doing, so here it is so far - 300kb.. This was a test on transfering animations from LW to RF to LW, and obviously the animation will be better, and the water will start in the track rather than appear from no-where in the final version...

Rich
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richdj
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Washed Away -richdj

Post by richdj » Sun Aug 05, 2007 3:46 pm

OK here's the first part.. The flume track..




Rich
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shaun_michael
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Post by shaun_michael » Sun Aug 05, 2007 5:00 pm

Looking nice. Will the log be dynamics driven or keyframed?

Shaun

richdj
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Post by richdj » Sun Aug 05, 2007 5:54 pm

Cheers Shaun, I think for ease I'll do the animation by hand in LW..

Rich
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shakeyman
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Washed Away -richdj

Post by shakeyman » Sun Aug 05, 2007 9:00 pm

I´m looking forward to your approach nurnie master and fellow viper modelling colleague and I´m curious how you realize the interaction between the animated objects and the simulated particles.

It never works the way I want when I use animated objects interacting with lots of water...
For example a simple animated bottle dropping into a tank..
I never get the nice splash crown I´m after if it´s not dynamic driven :(
this only works when using a particle sphere in conjunction to fake the splash...(and it doesn´t work to good)

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